Grand Theft Auto VI is scheduled for release on November 19, 2026. some of it Future gamers are already thinking about how they are going to balance gaming with work life. 10% surveyed by GameSquare said they planned to skip work on launch day. Additionally, 30% are thinking about asking for a day off. Your options include claiming sickness.
Information received from A survey of 1,000 American workers Full-time players who are recognized. The results were published by GameSquare on 20 October. Statistics refer only to this group.
What percentages say about potential absences
The company calls it the “Grand Theft Auto Effect.” The statement said that 36% of those who are considering taking leave say that, if they do, They will claim that they are sick. On the other hand, the survey does not equate all cases of planned absence with “feigning illness”. For example, vacations are not treated in the same way as sick leave.
This can be verified by doing some simple calculations. Out of 1,000 people, 30% is 300. To these 300 people we apply 36% and we get that there will be 108 people (10.8% of the total). This is a calculation based on a given (and rounded) percentage. This is not an actual count of responses. Nor can we assume that they are the workers who will eventually disappear.


We cannot add this 10.8% to the 10% who plan to skip the day (To get sick leave rate). The first percentile is a conditional option for those considering a leave request. The second refers only to absent work (not indicating that it is due to illness).
There are concerns for those who plan to miss work as well as those who come to work. 42% of those surveyed They think the new games may make them less productive at work. In this case, we cannot say that the productivity will decrease by 42%. We don’t even know how many hours of work are lost (or for how long).

It must be taken into account that this survey was conducted before the premiere (which Rockstar announces for November). So it predicts likely behavior. It’s not about measuring absences that happen. Or is it about measuring performance before and after. To know what actually happened, it is necessary to have subsequent records (it will also be necessary to distinguish between authorized leave or other forms of absence).
How was the survey conducted and what are its limitations?
The GameSquare and Hatchet file indicates that field work was done between September 23 and 24, 2026. It is an online survey of 1,000 players (between the ages of 18 and 62).. They were selected from a sample of 1,612 full-time American workers.
A margin of error of 3.1% is indicated (at the 95% confidence level). The statement summarizes it as 3%. This statistical margin of error does not address the problem of the gap between those who say they are thinking about losing and those who eventually do.

With these results we cannot give a figure of global damage to the American economy. More information will be needed regarding actual absences and their impact on work.
Picture | GPT image with editing